![]() It contains a pane named 'TxtVersion' in the top-right corner with the placeholder text "Ver.1.0.". There is a (functionally) unused layout called "MenuRight". Nobody has been able to get around this crash yet. Trying to load into a stage crashes though due to missing shaders that E3Sequence tries to load. Creating these with the needed panes fixes this problem and lets you load into a start menu. However, loading has been tested and will fail on launch due to it trying to load the layouts E3TitleMenu, E3StageSelect, and E3Thank. ![]() It is possible to force the game to load this sequence by changing the string passed to SequenceFactory::createSequence(char const *sequenceName). The resource loader would load the resources used in the Sand Kingdom and the Metro Kingdom. Of course, the game passes the former instead of the latter. There is a sequence director that tells the game which sequence to load: the main game (under the name "Hakoniwa"), or the E3 sequence (under the name "E3Sequence"). There are a few classes in the game's code that reference E3. Discuss ideas and findings on the talk page.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |